Gaming
1. What gaming elements provide
users the learning content and how? (Refer to the journal article page 4).
·
Text: the student playing
the game has to choose letters from the board to create a word.
·
Visual-graphic elements:
players have to find letters from the board to create as many words as they can
in a specific amount of time that is given.
·
Audio elements: Each time
you form a word it makes a sound, and when the word is incorrect it also makes
a sound. When the player’s time is running up the timer ticks
2. What is the goal of the
game?
The goal of the game is to form and find as many words out of
the letters on the board within two minutes. This is done by sliding your
finger from one letter to the next until a word is formed.
3. What are rules of playing
this game?
This game can be played independently and against other players.
It is a fun and interactive game that encourages reading and spelling in an
exciting way. Each time you swipe your finger and you create a word the players
earn points. Words that are being created can be backwards, forward or diagonal.
4. Does this game have any
scenario design? (Refer to the journal article page 5.) If yes, is this a
fabricated or embedded in curriculum-related content?
This game does not have a scenario design.
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